from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from campaign.campaign_main.campaign_2_1 import Config


MAP = CampaignMap()
MAP.shape = 'G5'
MAP.camera_data = ['D3']
MAP.map_data = '''
    ++ ++ ++ MB ++ ++ ++
    ++ ++ ++ ME MA ++ ++
    -- ME -- ME -- -- ME
    SP -- ME -- -- ME ME
    -- ME -- -- SP ME MM
'''
MAP.weight_data = '''
    10 10 10 10 10 10 10
    10 10 10 10 10 10 10
    50 50 50 50 50 50 50
    30 30 30 30 30 30 30
    30 30 30 30 30 30 30
'''
MAP.spawn_data = [
    {'battle': 0, 'enemy': 2, 'mystery': 1},
    {'battle': 1, 'enemy': 2},
    {'battle': 2, 'enemy': 1},
    {'battle': 3, 'enemy': 2, 'boss':1},
]

A1, B1, C1, D1, E1, F1, G1, \
A2, B2, C2, D2, E2, F2, G2, \
A3, B3, C3, D3, E3, F3, G3, \
A4, B4, C4, D4, E4, F4, G4, \
A5, B5, C5, D5, E5, F5, G5, \
    = MAP.flatten()


class Campaign(CampaignBase):
    MAP = MAP

    def battle_0(self):
        self.clear_all_mystery()

        return self.battle_default()

    def battle_3(self):
        self.clear_all_mystery()

        if not self.check_accessibility(D1, fleet='boss'):
            return self.battle_default()

        return self.fleet_boss.clear_boss()
